Unity RPG Shops & Abilities: Intermediate C# Game Coding
Implement a Shop Systems, Special Abilities, distributable Attribute Points and polish your finished RPG!
Watch PromoUnity RPG Shops & Abilities: Intermediate C# Game Coding
Using Unity 2020.2, we’ll show you how to include three essential game mechanics, Shops, Special Abilities and Traits, in your games.
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Using Unity 2020.2, we’ll show you how to include three essential game mechanics, Shops, Special Abilities and Traits, in your games.
This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.
You can use the code we create in the course in any game or project you build. We’ll be using an RPG as an example. You don't need to have completed the previous parts of the RPG Series (the RPG Core Combat, Inventory Systems and Dialogue & Quests courses) but it will give you an advantage if you already have.
The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts, but applying them immediately to a real RPG as you go.
We’ll provide the RPG project created so far in the series so that you can practice integrating to an existing complex project. Every element of the project we touch will be fully explained and no knowledge of the project will be required.
In the process of the course we will cover advanced topics such as: C# Delegates, Interfaces, Lambdas, Strategy and Composite Patterns.
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.
You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
Shops and Abilities are core to many game genres. So why not join us and get started improving your game development right now?
What will you learn in this course?
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Shop and Traits UI development
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Integration between Traits and a modifier system
- Main menus & how to integrate them
- Barter system giving discounts to player with high charisma
- Buying and selling systems
- Filtering shop items by type
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Mana and money systems
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Flexible and composable special abilities
- Cooldown timers
Your Instructor
Sam wrote his first game at 14, hacking together little games in Macromedia Flash during his summer holidays. Not long after, he taught himself C++ followed by Python and web programming. He was hooked.
In 2010 he went to study Computer Science at the University of Cambridge and he's been in Cambridge ever since. That is where he caught the entrepreneurial bug and realised he wouldn't want a traditional job for long. So after a few years working in various jobs to get experience, he quit and started burning through his savings looking for his calling.
At the end of 2015, he was coaching some friends to improve their programming skills. Realising how much he loved it, he started creating online courses and reached out to Ben for help. Fast forward and he's part of the GameDev.tv gang and gets to hang out with our awesome community!
Course Curriculum (18+ hours)
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StartArchitectural Overview: Recap (6:52)
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StartWhich Unity Version? (1:00)
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PreviewShop Section Overview (10:10)
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StartCreating a UI Component Library (13:48)
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StartSolution: Component Library (5:49)
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StartShops Basic UI Outline (14:49)
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StartHeaders (9:59)
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StartRow Variants (10:55)
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StartComponent APIs (18:15)
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StartOpening Shops (19:30)
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StartShop Names & Closing (6:46)
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StartBuilding A Shopping List (16:26)
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StartDisplaying A ShopItem (12:36)
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StartConfiguring Stock And Price (13:56)
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StartQuantity Widget (12:29)
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StartPreparing A Transaction (15:23)
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StartCompleting A Transaction (18:10)
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StartCalculating A Total (6:52)
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StartMoney Component (14:06)
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StartMoney UI (12:58)
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StartTracking Stock (11:01)
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StartChecking A Transaction (13:14)
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StartChecking Inventory Space (7:53)
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StartStackables And Free Slots (10:20)
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StartSwitching To Selling (13:32)
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StartCounting Inventory Availability (9:10)
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StartSelling Transactions (11:56)
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StartSetting Filters (10:07)
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StartDisplaying Filters (4:57)
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StartFiltering Items (5:38)
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StartStock Config Based On Level (10:45)
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StartCalculating Price By Level (14:44)
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StartReplenish Stock By Level (14:54)
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StartSaving Stock & Purse (10:16)
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PreviewAbilities Section Overview (3:47)
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StartTriggering The Action Bar (14:40)
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StartThe Strategy Pattern (8:59)
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StartOverriding And Abstract Classes (12:22)
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StartCoroutines From Scriptable Objects (16:13)
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StartSphere Cast Area Of Effect (18:43)
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StartMaking A Summoning Circle (18:47)
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StartFiltering Strategy Pattern (13:35)
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StartEffect Strategies (15:35)
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StartGrouping Parameters Into A Class (12:06)
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StartBlast Particle Effects (12:52)
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StartCooldown Timers (15:25)
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StartImage Type: Filled (14:38)
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StartMana Component And Display (11:18)
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StartMana Regeneration (4:17)
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StartMana Progression (11:13)
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StartAnimation Effect Strategy (11:03)
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StartThe Composite Pattern (9:51)
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StartCancelling Abilities (13:28)
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StartSaving Mana (1:59)
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StartSelf Targeting Strategy (10:19)
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StartSpawning Projectiles Effect (13:09)
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StartDirectional Targeting (22:29)
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StartPolish And Extensions (6:41)
Frequently Asked Questions
Reviews
Jeff Lynch
You’ll think you’ve signed up for a course in creating shops and abilities for an RPG game, and this course will teach you how to do that. But that description does not quite capture the incredible value that you’ll gain from taking this course. What you’re really signing up for is a primer on architecting game systems that are complex, yet clean and scalable.
Yaniv Hayat
"All of this course was amazing! Everything is explained at the right level, I learned about new design patterns, Working with UI, working with events actions, understanding lambda and more!"
Donald Davis
"WOW!!! This course has been amazing! Creating a shops system was great fun, but nothing made my game feel more alive then when we started implementing Abilities!!! Learning how to not only make the ones that we created but to be able to use a LEGO type system that we could add other parts to create our own abilities, however we saw fit.
It was way more than I expected and has had my creativity running crazy with all of the possibilities. Thank you so much for this course, it has more than surpassed my expectations even down to putting the finishing touches of making a Menu and Pause system for the game."
Tomasz Wroblewski
"Unity RPG Shops & Abilities is Amazing course which will teach you Intermediate C# Coding, and help create complex Shops, Abilities and even more!! With this course you will also learn how to make Traits (Strength, Intelligence, Constitution etc.) for RPG Games and interesting Game Menu.
Each lesson encourages you to delve into and take the next one. This course thought me a lot of new topics. Everything was explained very well and clearly. I recommend it to anyone who wanted to delve into creating RPG games shops, abilities and traits."