Game Audio Essentials: SFX & Sound Design For Video Games

Master foley and audio processing to craft and deploy dynamic punch, sword, jetpack, and laser sounds in your games

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Game Audio Essentials: SFX & Sound Design For Video Games

Master foley and audio processing to craft and deploy dynamic punch, sword, jetpack, and laser sounds in your games

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Ready to turn the dial up on your game's audio?

Whether you’re tired of browsing lacklustre sound libraries or just itching to put your signature spin on game soundtracks, we’ve got just the adventure for you!

Dive into the world of foley and audio processing without needing a PhD in sound engineering. We’re talking about getting down with DIY sounds that will have your games bursting with originality.

Ever wondered how to make a punch sound like it could actually knock out a dragon? Or a sword clash that sends shivers down players' spines? We’ll show you the ropes, from capturing the raw sounds to mixing them into ear-catching effects. And yes, we’re doing lasers and jetpacks too—because who doesn’t love a good sci-fi vibe?

No more confusion about compressors, EQs, and reverbs. We break down audio effects in a way that won’t break your brain. It’s all about making it fun and easy to learn, with plenty of hands-on projects to get your sounds from the studio to the screen.

And because we know you want to see your creations in action, we’ll walk you through integrating these sounds into popular game engines (Unreal, Unity & Godot). It’s one thing to make a cool sound; it’s another to hear it live in the environment it was made for.

You don’t need fancy gear to jump into this course. We’ll provide all the sound recordings from our lessons for you to use in your games, and we'll show you where to snag more online.

But hey, if you’re ready to roll up your sleeves and make your own (because who doesn’t love the thrill of pounding their own drum—or meat!), all you need is your phone!

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

So, are you ready to be the maestro of your game’s auditory realm? Let’s make some noise and bring your digital worlds to life with sounds that are uniquely yours. Trust us, your games are about to sound incredible!


What You'll Learn...

  • Whip up a punch sound effect that packs a wallop, using hands-on foley techniques that you can deploy in any game engine.
  • Forge a sword clash sound with audio mixing and effects that will make every duel in your game epic.
  • Design a looping jetpack sound that keeps your players soaring without missing a beat.
  • Create zippy laser effects that add a blast of fun to your sci-fi scenes.
  • Master the art of bringing your custom sounds to life inside popular game engines, ensuring they play back perfectly in-game.
  • Navigate audio processing tools with ease, turning intimidating tech into your go-to gadgets for sound magic.
  • Discover creative ways to capture sounds from everyday items, transforming the mundane into the extraordinary.
  • Level up your sound design skills to give your games a unique auditory signature that players will recognize and love

Your Instructor


Mitchell Theriault
Mitchell Theriault

Hey there, I'm Mitch Theriault, and I'm thrilled to be your instructor here on GameDev.TV!


With a background in film and a passion for technology, I bring a unique perspective to the world of software development. As a seasoned game developer, I've been crafting interactive experiences since 2014, working on projects for various clients.


My journey began after graduating from film school, where I discovered the perfect convergence of creativity and technology in game development.


Transitioning into instruction in 2022, I found a new passion in sharing my knowledge with others. Through my courses, I aim to demystify complex concepts and empower students to harness their creativity. I'm all about breaking down barriers and making learning fun and accessible for everyone.


Course Curriculum (6+ hours)


  Introduction & Setup (0 hours 4 minutes)
Available in days
days after you enroll
  • Preview
    Welcome to the Course (1:22)
  • Start
    Community & Support (1:26)
  • Start
    Installing Audacity (1:55)
  Making Your First Sound (0 hours 39 minutes)
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days after you enroll
  • Preview
    Section Intro - Making Your First Sound (0:31)
  • Start
    Intro to Audacity (7:44)
  • Start
    Sourcing a Sound Effect (5:03)
  • Start
    Trimming a Sound in Audacity (4:19)
  • Start
    Adding Effects in Audacity (11:51)
  • Start
    Exporting From Audacity (10:02)
  Making a Punch Sound With Foley (1 hours 34 minutes)
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days after you enroll
  • Preview
    Section Intro - Making a Punch Sound With Foley (0:48)
  • Start
    Recording Gear (19:58)
  • Start
    Intro To Foley (13:56)
  • Start
    Extracting Takes With Audacity (12:46)
  • Start
    Installing Reaper (3:22)
  • Start
    Intro to Reaper (15:46)
  • Start
    Arranging Our Sound Elements (17:20)
  • Start
    Making a Rough Mix (10:10)
  Learning Mixing: Sword Swing Sound (2 hours 22 minutes)
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  • Preview
    Section Intro - Learning Mixing - Sword Swing Sound (0:45)
  • Start
    Gathering Sound Elements (10:09)
  • Start
    Arranging With Video Reference (9:21)
  • Start
    Sculpting With Equalization (13:18)
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    Noise Reduction in Reaper (9:16)
  • Start
    Getting Loud With Compression (12:53)
  • Start
    Introduction to Pitch (6:19)
  • Start
    Adding Harmony With Pitch (12:02)
  • Start
    Adding Space With Reverb (13:56)
  • Start
    Repeating With Delay (10:26)
  • Start
    Finishing Our Mix (10:10)
  • Start
    Exporting Our Sound (15:45)
  • Start
    Revisiting Our Punch Sound (18:13)
  Looping: Make a Jetpack Sound (0 hours 42 minutes)
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  • Preview
    Section Intro - Looping - Make a Jetpack Sound (1:11)
  • Start
    Gathering Sound Elements (13:42)
  • Start
    Arranging Sound Elements (4:30)
  • Start
    Mixing Our Sound (8:36)
  • Start
    Saturating Sounds With Distortion (9:19)
  • Start
    Looping Our Jetpack Sound (5:13)
  Cool Effects: Make a Laser Sound (0 hours 44 minutes)
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  • Preview
    Section Intro - Cool Effects - Make a Laser Sound (0:57)
  • Start
    Gathering Sound Elements (8:31)
  • Start
    Synthesizing Sound (8:19)
  • Start
    Taking Off With Flanger (5:45)
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    Swooshing With Phaser (3:51)
  • Start
    Automating Our Tracks (7:22)
  • Start
    Finishing Our Sound (9:15)
  Implementing Sounds in Game Engines (0 hours 17 minutes)
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  • Preview
    Section Intro - Implementing Sounds in Game Engines (0:50)
  • Start
    Implementing Sounds in Unity (6:53)
  • Start
    Implementing Sounds in Unreal (5:55)
  • Start
    Implementing Sounds in Godot (3:35)
  Course Wrap Up (0 hours 1 minutes)
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  • Start
    Outro (1:10)
  Bonus (0 hours 10 minutes)
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  • Preview
    Whisper Spell Sound (10:35)

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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