Unity RPG Dialogue & Quests: Intermediate C# Game Coding

Implement a Dialogue Editor and Quest System and integrate it into an RPG project.

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Unity Dialogue & Quests: Intermediate C# Game Coding

Implement a Dialogue Editor and Quest System and integrate it into an RPG project.

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Using Unity 2020.1, we’ll show you how to include two essential game mechanics, dialogue and quests, in your games.

This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.

You can use the dialogue and quest systems together or independently in any game or project you build. We’ll be using an RPG as an example. You don't need to have completed the previous parts of the RPG Series (the RPG Core Combat and Inventory Systems courses) but it will give you an advantage if you already have.

We’ll provide the RPG project created so far in the series so that you can practice integrating to an existing complex project. Every element of the project we touch will be fully explained and no knowledge of the project will be required.

In the course we will be building the following from scratch:

  • A node based dialogue editor window
  • A ScriptableObject based dialogue asset
  • An in game dialogue UI
  • Dialogue triggers and condition to integrate with the gameplay
  • A quest list with multi-step objectives
  • Quest rewards given via the inventory system

In the process of the course we will cover advanced topics such as: IEnumerators, Saving Systems, C# Events, Interfaces and Unity UI.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

Dialogues and quests are core to many game genres. So why not join us and get started improving your game development right now?


What you'll learn in this course:

  • Implement and lay out your inventory UI (user interface) so that the panels, buttons, slots and icons make sense.
  • Use useful UI components like the Scroll View Asset and the Grid Layout Group to more easily structure your inventory UI.
  • Use the drag-and-drop system so that players can pick up inventory items and move them to other slots, or drop them into the world.
  • Use a pickup system with scriptable objects providing the data for specific inventory items.
  • Use and modify the equipping system so that players can equip weapons and armour from their inventory.
  • Interface between what the player sees in their inventory and what your backend system knows should be stored in the inventory.
  • Use and modify a tooltip system that gives the player information about their inventory items.
  • Make items stackable so that if a player has more than one of an item it only takes up one inventory slot and displays how many items have been stacked.
  • Refactor your code so that when a new feature is added, it propagates to all areas of your project without breaking your game.
  • Build a user interface mockup in Unity before your functionality is in place.

Your Instructor


Sam Pattuzzi
Sam Pattuzzi

Sam wrote his first game at 14, hacking together little games in Macromedia Flash during his summer holidays. Not long after, he taught himself C++ followed by Python and web programming. He was hooked.

In 2010 he went to study Computer Science at the University of Cambridge and he's been in Cambridge ever since. That is where he caught the entrepreneurial bug and realised he wouldn't want a traditional job for long. So after a few years working in various jobs to get experience, he quit and started burning through his savings looking for his calling.

At the end of 2015, he was coaching some friends to improve their programming skills. Realising how much he loved it, he started creating online courses and reached out to Ben for help. Fast forward and he's part of the GameDev.tv gang and gets to hang out with our awesome community!


Course Curriculum (12+ hours)


  Intro & Setup (0 hours 13 minutes)
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  • Preview
    Introduction: Battle Plan (2:37)
  • Start
    Architectural Overview: Recap (6:52)
  • Start
    Which Unity Version? (1:00)
  • Start
    Project Setup (3:10)
  Dialogue Editor (5 hours 2 minutes)
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  • Start
    Scriptable Object Primer (12:43)
  • Start
    Dialogue Scriptable Objects (12:45)
  • Preview
    Showing A Custom Editor (13:17)
  • Start
    Opening An Asset Callback (10:20)
  • Preview
    Drawing OnGUI (12:36)
  • Start
    Callback Mechanisms (14:17)
  • Start
    Adding A Default Node (10:41)
  • Start
    Editing Dynamic Data (10:48)
  • Start
    Implementing Undo (7:09)
  • Start
    Styling Nodes (13:46)
  • Start
    Dragging Nodes Part 1 (10:02)
  • Start
    Dragging Nodes Part 2 (12:38)
  • Start
    IEnumerables Primer (9:11)
  • Start
    Dictionaries For Lookups (19:37)
  • Preview
    Drawing Bezier Curves (13:39)
  • Start
    Adding Nodes (14:07)
  • Start
    Deleting Nodes (6:52)
  • Start
    Linking Nodes (8:24)
  • Start
    Scroll Views (12:18)
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    Drag To Scroll (6:25)
  • Start
    Canvas Background (8:59)
  • Start
    Dialogue Node Scriptable Objects (13:35)
  • Preview
    Asset Database (12:11)
  • Start
    Setters, Getters and Undo (22:17)
  • Start
    Sub Asset SetDirty Bug (3:36)
  • Start
    Alternating Speakers (10:21)
  Unity UI Primer (1 hours 1 minutes)
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  • Preview
    Unity UI Basics (16:12)
  • Preview
    Autolayout Groups (11:32)
  • Preview
    Flexible and Minimum Height (10:47)
  • Preview
    Nesting Layout Groups (15:38)
  • Preview
    Layout Controllers (7:02)
  Dialogue Gameplay (3 hours 8 minutes)
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  • Start
    Atomic Design (10:40)
  • Start
    Mockup To Auto Layout (14:55)
  • Start
    Styling UI (8:50)
  • Start
    Dialogue Architecture (13:31)
  • Start
    Nested ScriptableObject Rename Bug (15:33)
  • Start
    Choosing A Random Response (17:49)
  • Start
    Choice UI (8:29)
  • Start
    Building A Choice List (8:35)
  • Start
    Choosing State (12:29)
  • Start
    Choosing A Node (8:05)
  • Start
    Starting A Dialogue (14:18)
  • Start
    Quitting A Dialogue (4:50)
  • Start
    IRaycastable Dialogue (12:06)
  • Start
    Triggering Dialogue Actions (12:12)
  • Start
    Dialogue Trigger Components (11:44)
  • Start
    Enemy Aggro Groups (8:48)
  • Start
    Conversant Names (5:19)
  Quests (3 hours 8 minutes)
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  • Start
    Quest List UI Outline (14:40)
  • Start
    Quest Tooltip Outline (7:54)
  • Start
    Tooltip Spawning & Show Hide (7:20)
  • Start
    Quest Scriptable Object (13:25)
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    Tooltip Quest Objectives (9:51)
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    Displaying Quest Progress (13:53)
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    Giving A Quest (12:15)
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    Quest Completion (12:48)
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    Saveable Quest Progress (15:27)
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    Rewards & Objective Descriptions (9:38)
  • Start
    Reward Giving & UI (17:57)
  • Start
    Gameplay Conditions In Dialogue (18:52)
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    Bug Fix & More Predicates (11:34)
  • Start
    Complex Conditions (17:17)
  • Start
    Wrap Up & Challenges (5:42)
  Extras (0 hours 0 minutes)
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  • Preview
    All Downloads

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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