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Finish It! Motivation & Processes For Game Developers Course
Your High Level Vision
Section 1 Introduction (4:21)
Course Workbook (3:14)
What Is Your Project? (10:11)
Not A Waste Of Time (2:01)
Why This Project? (11:09)
Your Powerful Why (5:22)
Should. Want. Have To. (6:13)
Sharing And Asking Questions
Role Models (8:39)
How Will You Finish? (7:02)
Changes And Gaps (8:24)
The Toughest Question (2:54)
Intention Vs. Commitment (3:14)
Ballpark Milestones (9:12)
Note On The Workbook (2:24)
Getting Unblocked
Section 2 Introduction (1:05)
Why We Procrastinate (1:47)
Clear Your Cache (14:52)
Honest Assessment (5:11)
Procrastination Pattern (7:11)
VNT Technique (11:19)
1 Minute Reminder #1 (1:01)
The 4-Letter Word (9:59)
Why Am I Blocked? (4:24)
Who Can You Ask (20:15)
Killing Distractions (13:46)
Your Workflow (6:45)
Work Or Don't Work (2:18)
Finding Flow (10:40)
Being Specific (5:09)
Setting Good Objectives
Building Momentum
Section 3 Introduction (1:45)
Work Breakdown Structure (8:43)
Single Most Important (5:24)
What Is Agile (8:15)
User Stories (4:48)
Skin In The Game (8:10)
Accountability Buddy (6:43)
Inputs Not Outputs (9:46)
Change Your Environment (3:28)
Make The Commitment (7:25)
Building Habits
Section 4 Introduction (3:01)
Your MVP (6:30)
Create Your Backlog (9:35)
Event-Based Milestones (9:46)
Committing To Inputs (3:45)
Sharing Is Caring (5:55)
Who To Share With (9:51)
How To Share Projects (19:07)
Negative Feedback (3:59)
Iterate Not Zig Zag (8:21)
Dealing With Scope Creep (6:58)
Analysis Paralysis (10:03)
Being Concrete (8:48)
Getting Results
Section 5 Introduction (2:05)
What If We Ask What If (11:19)
The Four Whys (7:23)
Left Side / Right Side (7:25)
Marathon Not Sprint (1:53)
Manage Your Physiology (10:59)
Marketing Your Product (8:51)
When To Stop (19:57)
Continuous Improvement
Section 6 Introduction (4:00)
Using Your Workbook (2:57)
More To Come!
Being Driven (4:17)
State Of Work (1:58)
Extras
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