Finish It! Motivation & Processes For Game Developers Course
Learn the Tools And Techniques For Staying Motivated And Productive When Creating Video Games Or Apps.
Watch PromoFinish It! Motivation & Processes For Game Developers Course
Learn the Tools & Techniques For Staying Motivated & Productive When Creating Video Games Or Apps.
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If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is).
We often use the word "motivation" to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation - it requires systems, strategies, tools and planning.
In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.
We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:
- The Very Next Thing technique
- The Clear Your Cache technique
- Your own personal approach to Finding Flow
- The Work-Or-Dont-Work philosophy
- The Work Breakdown Structure technique
- The Accountability Buddy approach
- And many more techniques for success
The goal of this course is very simple: Get you to Finish your project.
Some examples of projects that our students are working to finish are:
- Video game project
- App development project
- Portfolio building project
- Online course / study project
Looking for specific technical content? Check out our comprehensive range of game development courses.
The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.
The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.
You might be working solo on your project, but you don't have to do it alone. Come and join our community, share your challenges and learn from others with theirs.
We hope you allow us to contribute to the completion of your project!
Come join us now, you won't be disappointed!
What you'll learn in this course:
- Specific strategies for finishing your technical and creative projects.
- Methods for identifying why you are getting blocked on your project and what to do about it.
- The What-Why-Who-How-When process for professionally completing projects.
- Agile development processes for planning, scheduling and completing tasks.
Your Instructor
Hi, I'm Rick, nice to meet you all.
I've been making video games for a living for more than 2 decades as a Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. I founded an Indie game studio, called Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. I also worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).
As a qualified Career Coach, I've helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.
Course Curriculum (7+ hours)
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PreviewSection 1 Introduction (4:21)
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StartCourse Workbook (3:14)
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StartWhat Is Your Project? (10:11)
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StartNot A Waste Of Time (2:01)
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PreviewWhy This Project? (11:09)
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StartYour Powerful Why (5:22)
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StartShould. Want. Have To. (6:13)
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StartSharing And Asking Questions
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StartRole Models (8:39)
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StartHow Will You Finish? (7:02)
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StartChanges And Gaps (8:24)
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StartThe Toughest Question (2:54)
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StartIntention Vs. Commitment (3:14)
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StartBallpark Milestones (9:12)
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StartNote On The Workbook (2:24)
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PreviewSection 2 Introduction (1:05)
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StartWhy We Procrastinate (1:47)
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StartClear Your Cache (14:52)
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StartHonest Assessment (5:11)
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StartProcrastination Pattern (7:11)
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StartVNT Technique (11:19)
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Start1 Minute Reminder #1 (1:01)
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StartThe 4-Letter Word (9:59)
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StartWhy Am I Blocked? (4:24)
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StartWho Can You Ask (20:15)
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StartKilling Distractions (13:46)
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StartYour Workflow (6:45)
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StartWork Or Don't Work (2:18)
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StartFinding Flow (10:40)
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StartBeing Specific (5:09)
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StartSetting Good Objectives
Frequently Asked Questions
Reviews
Bassam Dib
"This course is very valuable! A must have for independent game developers. I am a Project Management Professional but my current approach (Predictive Project Management) never worked on my game design & dev projects. The processes taught in this course, Agile Project Management, were just perfect for such projects. The "Motivations" sections are also very helpful! Thank you Rick for such a great course!"
Jonathan Fink
"This course provides lots of motivating perspective on getting to work. Even if you're like me, at the start of game development without any projects or value, there's still a lot of good information on how to get to work, staying motivated, how to view big projects and what to do when you do make a game. I'm glad I took this course. Now to get to work and make something!"
Lawrence Simpson
"Very effective course. I worked through it while implementing a career change. Finishing the exercises as suggested helped me focus and literally helped me get a project contract with a client. The contract involves a segment of the very project that I had been working on in the workbook!"
Erika Hulse
"I really think that this is a great course due to the hands on activities and the energetic enthusiasm that is reflected throughout it. I feel I am really making progress with the game I am making and that Rick is following along as well with the creation of Project Dragon."
Emerson Fitzer
"I have read, watched, and listened to so many self help anti-procrastination books and media. I think this is the best product of them all. The key difference is the work book exercises and introduction to his elegant organization system. Thank you Rick."