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Make Online Games Using Unity's NEW Multiplayer Framework
Introduction & Setup
Welcome To The Course (0:58)
Set Up Unity & VS Code (10:08)
Networking Basics (8:42)
Installation & Setup (15:59)
Community & Support (1:33)
Accessing Our Projects (4:38)
Core Gameplay
Section Intro - Core Gameplay (0:31)
Importing Assets (10:14)
Reading Input (19:47)
Network Authority (17:55)
Player Movement (18:53)
Player Aiming (10:04)
Networked Projectiles (14:06)
Firing Projectiles (15:57)
Firing Improvements (16:17)
Health Component (10:40)
Health Display (11:46)
Dealing Damage (8:19)
Coins (11:48)
Coin Wallet (7:32)
Coin Spawner (19:02)
Map Design (7:00)
Combat Polish (14:08)
Connecting Online
Section Intro - Connecting Online (0:57)
Main Menu (11:02)
Application Controller (17:30)
Authentication (19:45)
Auth Improvements (11:14)
Relay Service Setup (6:29)
Allocating A Relay (13:47)
Joining A Relay (10:04)
Lobbies UI (15:51)
Creating Lobbies (13:27)
Joining Lobbies (18:55)
Player Name Selection (14:09)
Connection Approval (16:04)
Handling Connections (18:45)
Networking Improvements (5:59)
Shutting Down Cleanly (10:09)
Gameplay Additions
Section Intro - Gameplay Additions (1:01)
Player Camera (11:59)
Overhead Names (15:54)
Spawn Points (13:27)
Respawning (16:35)
Leaderboard Setup (10:37)
Custom Data Types (9:26)
Leaderboard Spawning (14:37)
Leaderboard Names (15:57)
Leaderboard Updating (7:18)
Leaderboard Sorting (12:43)
Losing Coins (8:54)
Bounty Coins (17:54)
Healing Zone Setup (15:40)
Restoring Health (15:03)
Mini Map (14:18)
Gameplay Polish (14:58)
Online Matchmaking
Section Intro - Online Matchmaking (1:04)
Dedicated Servers (6:07)
UGS Wrapper (16:11)
Server Build Prep (15:58)
Build Deployment (11:17)
Matchmaking UI (10:35)
Queuing Up (15:31)
Matchmaking Ticket (15:07)
Backfilling (16:41)
Matchmaker Testing (9:27)
Matchmaking Polish (12:06)
Making Trails (17:05)
Crashes & Bug Fixes (16:12)
Section Cleanup (8:42)
Multiplayer Teams
Section Intro - Multiplayer Teams (0:34)
Team Queue (14:24)
Team Assignment (14:37)
Team Colours (17:19)
Friendly Fire (15:15)
Team Leaderboard (19:10)
Course Wrap-Up (1:07)
Team Queue
We add the ability for players to queue up for either solo or team queue and allow them to make their hosted lobbies either public or private.
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