Autoplay
Autocomplete
Previous Lecture
Complete and continue
Pixel Art Fundamentals: 2D Game Art Bite Size Course
Introduction & Setup
Welcome To The Course (0:41)
Download Software (5:00)
Our First Pixel Art (8:59)
Community & Support (1:40)
Fundamental Techniques
Section Intro - Fundamental Techniques (0:26)
Introduction To Pixels (6:42)
Lines & Curves (14:11)
Simple Shading (11:58)
Highlighting (12:14)
Dithering (7:19)
Shadows (10:38)
Outlines (8:06)
Color Palettes (10:26)
Rotating Objects (10:47)
Camera Angle & Perspectives (11:04)
Wrap Up - Fundamental Techniques (0:29)
Designing Items
Section Intro - Designing Items (0:18)
Simplistic Inventory Items (5:04)
Inventory Items - Rocks (8:31)
Inventory Items - Lumber (4:48)
Designing Weapons (6:13)
Designing Armour (10:08)
Wrapup - Designing Items (0:32)
UI & HUDs
Section Intro - UI & HUDs (0:23)
Icons For Games (8:36)
Creating Fonts (5:44)
UI Buttons (9:52)
Designing Health Bars (11:18)
Create A HUD (6:05)
Wrapup - UI & HUDs (0:41)
Game Assets
Section Intro - Game Assets (0:23)
Exporting Sprites For Games (3:32)
Customizing Assets (4:08)
Let's Build A Scene: Layout (8:12)
Add A Character (2:36)
How To Add Furniture (6:40)
Create Decorations (5:42)
Adding Lighting To Our Scene (3:39)
Wrapup - Game Assets (0:24)
Section Intro - Game Assets
Reece introduces the final section of our beginner-friendly pixel art course. In this section we cover game assets more in-depth and end off with a final artwork project.
Complete and continue