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Blender Character Creator v2.0 for Video Games Design Course
Introduction & Setup
Welcome To The Course (0:50)
Download & Install Blender (3:26)
Blender Interface Introduction (10:00)
Introduction To Edit Mode (8:05)
Using Loop Cuts (9:05)
Mirror Modifier (17:18)
Extrude (14:28)
Shader Editor (9:02)
Community & Resources (4:19)
Mech Master
Section Intro - Mech Masters (0:57)
Creating the Cockpit (11:19)
Creating the Body (11:38)
Creating the Legs (12:12)
Creating Weapons (11:23)
Posing the Mech (3:50)
Smooth & Flat Shading (4:27)
Adding Materials (11:55)
Camera & Background (3:46)
Rotating camera (5:40)
How to Render and Save Images in Blender 3D (Rendering the Mech) (4:54)
Instructor Hangout - Mech Masters (2:42)
Modular Vehicles
Section Intro - Modular Vehicles (1:48)
Intro to Modules (1:51)
Building the Base (11:13)
Building the Vehicle top (7:17)
Building the Wheels (9:47)
Creating Car Bases (13:20)
Tank Tracks (12:06)
Creating the Tank Base (12:13)
Making the tank top (13:27)
Rocket Launcher Top (12:39)
Making the Triple Gun Top (12:57)
Making the Laser Cannon Top (9:18)
The Tripod Base (13:50)
Texturing the Vehicles (10:12)
Material Slots (11:26)
Instructor Hangout - Modular Vehicles (4:05)
Blocking Out
Section Intro - Blocking Out (1:10)
Reference & Background Images (5:01)
How to Insert Background images into Blender 3D (7:33)
Blocking out the shape (12:39)
Subdivision Surface Modifier (7:33)
Sculpting the Blocks (15:02)
Dyntopo Sculpting (8:24)
Dyntopo Sculpting Body 1 (8:36)
Dyntopo Sculpting Body 2 (8:48)
Sculpting the Head (4:29)
Combining Objects (9:06)
Instructor Hangout #1 (9:41)
Detailed Sculpting
Section Intro - Detailed Sculpting (1:30)
Mid Level Details - Body (11:34)
Mid Level Details - Head (10:49)
Mid Level Details - Horns (14:25)
Using Alphas (12:34)
Fine Details (13:43)
Clothing & Armour - Belt (8:20)
Clothing & Armour - Loin Cloth (8:35)
Clothing & Armour - Buckle (7:17)
Clothing & Armour - Shackle (12:05)
Clothing & Armour - Sculpting 1 (13:11)
Clothing & Armour - Sculpting 2 (10:22)
Instructor Hangout - Detailed Sculpting (5:15)
Retopology
Section Intro - Retopology (1:06)
Understanding Retopology (2:57)
Manual Retopology Demonstration (13:33)
Automatic Retopology (5:32)
Automatic Retopology 2 (6:33)
Automatic Retopology 3 - Tidy Up (7:07)
Retopology - Small Items (7:27)
Retopology - Decimate (10:09)
Instructor Hangout - Retopology (9:21)
UV Unwrapping
Section Intro - Unwrapping (1:18)
Understanding UV Unwrapping (14:25)
Marking Seams (12:22)
Marking Seams 2 (12:52)
Unwrapping The Body (15:20)
Repair Stretching Problems (3:50)
Unwrapping All Objects Together (12:48)
Instructor Hangout - Unwrapping (5:51)
Baking
Section Intro - Baking (1:21)
Understanding baking & PBR (9:33)
Baking the orcs body (10:47)
Baking the orcs body - cavity (10:47)
Baking the horns & teeth 1 (7:06)
Baking the teeth & horns 2 (12:01)
Baking multiresolution objects (9:51)
Instructor Hangout - Baking (4:21)
Painting
Section Intro - Painting (1:09)
Blocking out colours (15:00)
Orc Body Painting Basics (11:05)
Different Stroke Methods (7:56)
Metallic maps (5:52)
Painting with stencils (7:55)
Painting With Blend Brushes (12:32)
Painting The Metal (4:50)
Painting the Horns &Teeth (10:11)
Painting the roughness map (16:41)
Painting the roughness map small items (14:02)
Other blend brushes (8:51)
Painting The Eyes (8:28)
Animation
Section Intro - Animation (1:12)
The Basics Of Keyframes (9:52)
Rendering Animations (8:57)
Understanding Armatures (Bones) (12:10)
Animating A Snake (5:23)
File Organisation (5:38)
Basic Human Rig (9:17)
Parenting the Basic Rig (6:41)
The Rigify Rig (15:13)
Blender to Mixamo (10:36)
Weight Painting (14:05)
Exporting the Character (1:27)
Exporting the Textures (6:12)
Import Blender To Unity (16:42)
Unity Animator Controller (12:56)
Rendering
Basics of Lighting in Blender (11:28)
Basics of Rendering (11:12)
Course Wrap Up (2:18)
Updates and Important Messages
Coupon For Original Course Content
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Introduction To Edit Mode
Edit mode gives us access to moving the vertices, edges and faces of our creations. We'll block out a simple character with head, torso, hips, arms and legs and use edit mode to give it some shape.
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