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Blender Character Creator v2.0 for Video Games Design Course
Introduction & Setup
Welcome To The Course (0:50)
Download & Install Blender (3:26)
Blender Interface Introduction (10:00)
Introduction To Edit Mode (8:05)
Using Loop Cuts (9:05)
Mirror Modifier (17:18)
Extrude (14:28)
Shader Editor (9:02)
Community & Resources (4:19)
Mech Master
Section Intro - Mech Masters (0:57)
Creating the Cockpit (11:19)
Creating the Body (11:38)
Creating the Legs (12:12)
Creating Weapons (11:23)
Posing the Mech (3:50)
Smooth & Flat Shading (4:27)
Adding Materials (11:55)
Camera & Background (3:46)
Rotating camera (5:40)
How to Render and Save Images in Blender 3D (Rendering the Mech) (4:54)
Instructor Hangout - Mech Masters (2:42)
Modular Vehicles
Section Intro - Modular Vehicles (1:48)
Intro to Modules (1:51)
Building the Base (11:13)
Building the Vehicle top (7:17)
Building the Wheels (9:47)
Creating Car Bases (13:20)
Tank Tracks (12:06)
Creating the Tank Base (12:13)
Making the tank top (13:27)
Rocket Launcher Top (12:39)
Making the Triple Gun Top (12:57)
Making the Laser Cannon Top (9:18)
The Tripod Base (13:50)
Texturing the Vehicles (10:12)
Material Slots (11:26)
Instructor Hangout - Modular Vehicles (4:05)
Blocking Out
Section Intro - Blocking Out (1:10)
Reference & Background Images (5:01)
How to Insert Background images into Blender 3D (7:33)
Blocking out the shape (12:39)
Subdivision Surface Modifier (7:33)
Sculpting the Blocks (15:02)
Dyntopo Sculpting (8:24)
Dyntopo Sculpting Body 1 (8:36)
Dyntopo Sculpting Body 2 (8:48)
Sculpting the Head (4:29)
Combining Objects (9:06)
Instructor Hangout #1 (9:41)
Detailed Sculpting
Section Intro - Detailed Sculpting (1:30)
Mid Level Details - Body (11:34)
Mid Level Details - Head (10:49)
Mid Level Details - Horns (14:25)
Using Alphas (12:34)
Fine Details (13:43)
Clothing & Armour - Belt (8:20)
Clothing & Armour - Loin Cloth (8:35)
Clothing & Armour - Buckle (7:17)
Clothing & Armour - Shackle (12:05)
Clothing & Armour - Sculpting 1 (13:11)
Clothing & Armour - Sculpting 2 (10:22)
Instructor Hangout - Detailed Sculpting (5:15)
Retopology
Section Intro - Retopology (1:06)
Understanding Retopology (2:57)
Manual Retopology Demonstration (13:33)
Automatic Retopology (5:32)
Automatic Retopology 2 (6:33)
Automatic Retopology 3 - Tidy Up (7:07)
Retopology - Small Items (7:27)
Retopology - Decimate (10:09)
Instructor Hangout - Retopology (9:21)
UV Unwrapping
Section Intro - Unwrapping (1:18)
Understanding UV Unwrapping (14:25)
Marking Seams (12:22)
Marking Seams 2 (12:52)
Unwrapping The Body (15:20)
Repair Stretching Problems (3:50)
Unwrapping All Objects Together (12:48)
Instructor Hangout - Unwrapping (5:51)
Baking
Section Intro - Baking (1:21)
Understanding baking & PBR (9:33)
Baking the orcs body (10:47)
Baking the orcs body - cavity (10:47)
Baking the horns & teeth 1 (7:06)
Baking the teeth & horns 2 (12:01)
Baking multiresolution objects (9:51)
Instructor Hangout - Baking (4:21)
Painting
Section Intro - Painting (1:09)
Blocking out colours (15:00)
Orc Body Painting Basics (11:05)
Different Stroke Methods (7:56)
Metallic maps (5:52)
Painting with stencils (7:55)
Painting With Blend Brushes (12:32)
Painting The Metal (4:50)
Painting the Horns &Teeth (10:11)
Painting the roughness map (16:41)
Painting the roughness map small items (14:02)
Other blend brushes (8:51)
Painting The Eyes (8:28)
Animation
Section Intro - Animation (1:12)
The Basics Of Keyframes (9:52)
Rendering Animations (8:57)
Understanding Armatures (Bones) (12:10)
Animating A Snake (5:23)
File Organisation (5:38)
Basic Human Rig (9:17)
Parenting the Basic Rig (6:41)
The Rigify Rig (15:13)
Blender to Mixamo (10:36)
Weight Painting (14:05)
Exporting the Character (1:27)
Exporting the Textures (6:12)
Import Blender To Unity (16:42)
Unity Animator Controller (12:56)
Rendering
Basics of Lighting in Blender (11:28)
Basics of Rendering (11:12)
Course Wrap Up (2:18)
Updates and Important Messages
Coupon For Original Course Content
All Downloads
Welcome To The Course
Greetings and welcome. In this first section we are going to cover basic block modelling to make a very basic character.
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