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Unreal Engine 5: Action Adventure Game Development Course
Introduction & Setup
Welcome To The Course (0:37)
Installing Unreal Engine (5:28)
Installing Unreal Engine 5 on Linux
Setting Up Our Project (10:41)
Community & Support (1:33)
Accessing Our Projects (4:38)
Importing Quixel Megascans (13:04)
Creating MetaHumans (5:19)
Setting Up MetaHumans (6:48)
Movement & Physics
Section Intro - Movement & Physics (0:42)
Physics Objects (13:01)
Collectible Coins (9:38)
Making Our Character Walk (8:00)
Making Our Character Crouch (12:30)
Crouching While Walking (5:41)
Adding A Loss Condition (7:44)
Adding Stairs and Bridges (8:09)
Pickups & Interactables
Section Intro - Pickups & Interactables (0:34)
Creating A Torch (6:06)
Creating Our Torch Pickup (8:11)
Picking Up Our Torch (9:05)
Creating Web Of Obstacles (11:16)
Basic Enemy AI
Section Intro - Basic Enemy AI (0:53)
Setting Up Our Enemy Blueprint (6:04)
AI Pathfinding (8:22)
Chasing Our Player (8:37)
Creating A Distraction (10:47)
Throwing and Detection (8:37)
Weapons and Shooting
Section Intro - Weapons & Shooting (0:53)
Creating A Weapon (8:42)
Picking Up Our Weapon (12:06)
Updating Our Animations (9:21)
Aiming Down Sight (9:22)
Linecasting and Firing Our Weapon (10:27)
HP & Destruction
Section Intro - HP & Destruction (1:06)
Applying Impulses (9:55)
Setting Up HP (9:07)
Destroying Planks (12:52)
Shooting Enemies (10:55)
Creating Explosive Barrels (13:00)
Setting up Destructible Meshes (10:02)
Anchoring and Triggering Explosions (12:48)
Aesthetics & Lighting
Introduction (1:17)
Ground Clutter and Cave Interiors (12:21)
Closing Our Caves (Intro to Lighting) (12:34)
Custom Materials (Lava) (8:15)
Post Processing and Render Settings (16:21)
Cameras and Cinematics (13:47)
Dynamic Lighting (11:10)
Behavior Trees (State Machines)
Behavior Trees (1:29)
Intro to Behavior Trees (10:55)
Switching States (Chasing our Player) (15:27)
Hearing Perception (11:40)
Arming our Enemy (8:26)
Torches and Standing Guard (10:42)
Enemy HP (8:59)
Environmental Query System (10:52)
Armed Enemy Movement (EQS) (11:31)
Taking Cover (EQS) (5:49)
Player Health (11:41)
Player Down/Loss (7:44)
Shooting Back! (14:25)
Action Mechanics
Introduction (0:49)
Setting Up Our Sequence (10:49)
Controlling Actors in Sequencer (10:51)
Updating Our Boulder (9:45)
Setting Up the Second Sequence (9:16)
Triggering Our Sequence (9:04)
Starting Our QTE (10:46)
QTE Interaction (8:30)
Animation Retargeting (11:49)
Animating Our Success Sequence (13:37)
Saving/Loading Our Game (Checkpoints) (12:21)
Updating Our Crouch Animations (5:26)
User Interface and Packaging
Introduction (0:51)
Setting Up Our Crosshair (8:19)
Setting Up Our UI (10:34)
Player and Enemy Health Bars (11:42)
Creating a Main Menu Scene (13:45)
Input Methods (13:45)
Optimization and Scalability (13:05)
Packaging Your Game (5:38)
Wrap Up (8:29)
More To Come
More To Come
Animating Our Success Sequence
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