Unreal Engine 5: Action Adventure Game Development Course

Create your own 3rd Person action adventure game with Blueprints and Unreal 5's new features!

   Watch Promo
 

Unreal Engine 5 Action Adventure

Create your own 3rd Person action adventure game with Blueprints and Unreal 5's new features!


Join 734,000 Strong Student Community

Get Teaching Assistant Support

Earn a Completion Certificate

Enjoy 30-Day Money-Back Promise

Lifetime Access to Course

Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), or our student chat group (10k live at any one time)

Make the 3rd person action adventure game you’ve always wanted too!

All using the latest tools in Unreal 5.1, including MetaHumans, Quixel Bridge, Nanite and Lumen.

You'll create a great looking game using Unreal’s latest and greatest features, such as creating a character using MetaHumans, using Quixel Bridge for assets and Lumen and Nanite to make the game visually stunning.

You'll use Unreal Blueprints visual scripting to create every aspect of your very own 3rd Person action adventure game. We'll teach you how to use raycasting to shoot weapons and deal damage to enemies, how to trigger events, move objects, create hazards and other important action adventure mechanics.

By the end of the course you’ll have your own playable level, complete with hazards, obstacles, pickups and interactables.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

So dive into the amazing world of UE5 now!


Your Instructor


Mike Rodriguez
Mike Rodriguez

Hi! I'm Mike, great to meet you!

I'm an educator and content creator, and absolutely love anything related to technology. I have been tinkering with game, web, software development, and far too many programming languages since 2005. I have since developed multiple self-released games, post regularly to a tech-based YouTube channel, and worked on professional projects across Unreal Engine, Unity, GameMaker Studio 2, PlayCanvas, GameSalad, and more.

Recently, I worked as a High School Computer Science and Game Design Teacher, using Unreal Engine and Unity in the classroom. Eventually, I semi-retired from teaching to move on to course and curriculum writing for a large curriculum provider, allowing my courses to reach schools all around the world. This felt like the right move from teaching locally, as it allowed me to impact a much wider audience.

After meeting Marc in the GameDev.tv discord, I was introduced to Ben and the rest was history! I had used GameDev.tv as a student for years, so I couldn't pass up the opportunity to be a part of the team and reach a whole new audience!


Course Curriculum (12+ hours)


  Introduction & Setup (0 hours 48 minutes)
Available in days
days after you enroll
  • Start
    Welcome To The Course (0:37)
  • Start
    Installing Unreal Engine (5:28)
  • Start
    Installing Unreal Engine 5 on Linux
  • Start
    Setting Up Our Project (10:41)
  • Start
    Community & Support (1:33)
  • Start
    Accessing Our Projects (4:38)
  • Start
    Importing Quixel Megascans (13:04)
  • Start
    Creating MetaHumans (5:19)
  • Start
    Setting Up MetaHumans (6:48)
  Movement & Physics (1 hours 5 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Movement & Physics (0:42)
  • Start
    Physics Objects (13:01)
  • Start
    Collectible Coins (9:38)
  • Start
    Making Our Character Walk (8:00)
  • Start
    Making Our Character Crouch (12:30)
  • Start
    Crouching While Walking (5:41)
  • Start
    Adding A Loss Condition (7:44)
  • Start
    Adding Stairs and Bridges (8:09)
  Pickups & Interactables (0 hours 35 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Pickups & Interactables (0:34)
  • Start
    Creating A Torch (6:06)
  • Start
    Creating Our Torch Pickup (8:11)
  • Start
    Picking Up Our Torch (9:05)
  • Start
    Creating Web Of Obstacles (11:16)
  Basic Enemy AI (0 hours 43 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Basic Enemy AI (0:53)
  • Start
    Setting Up Our Enemy Blueprint (6:04)
  • Start
    AI Pathfinding (8:22)
  • Start
    Chasing Our Player (8:37)
  • Start
    Creating A Distraction (10:47)
  • Start
    Throwing and Detection (8:37)
  Weapons and Shooting (0 hours 50 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - Weapons & Shooting (0:53)
  • Start
    Creating A Weapon (8:42)
  • Start
    Picking Up Our Weapon (12:06)
  • Start
    Updating Our Animations (9:21)
  • Start
    Aiming Down Sight (9:22)
  • Start
    Linecasting and Firing Our Weapon (10:27)
  HP & Destruction (1 hours 19 minutes)
Available in days
days after you enroll
  • Start
    Section Intro - HP & Destruction (1:06)
  • Start
    Applying Impulses (9:55)
  • Start
    Setting Up HP (9:07)
  • Start
    Destroying Planks (12:52)
  • Start
    Shooting Enemies (10:55)
  • Start
    Creating Explosive Barrels (13:00)
  • Start
    Setting up Destructible Meshes (10:02)
  • Start
    Anchoring and Triggering Explosions (12:48)
  Aesthetics & Lighting (1 hours 15 minutes)
Available in days
days after you enroll
  • Start
    Introduction (1:17)
  • Start
    Ground Clutter and Cave Interiors (12:21)
  • Start
    Closing Our Caves (Intro to Lighting) (12:34)
  • Start
    Custom Materials (Lava) (8:15)
  • Start
    Post Processing and Render Settings (16:21)
  • Start
    Cameras and Cinematics (13:47)
  • Start
    Dynamic Lighting (11:10)
  Behavior Trees (State Machines) (2 hours 9 minutes)
Available in days
days after you enroll
  • Start
    Behavior Trees (1:29)
  • Start
    Intro to Behavior Trees (10:55)
  • Start
    Switching States (Chasing our Player) (15:27)
  • Start
    Hearing Perception (11:40)
  • Start
    Arming our Enemy (8:26)
  • Start
    Torches and Standing Guard (10:42)
  • Start
    Enemy HP (8:59)
  • Start
    Environmental Query System (10:52)
  • Start
    Armed Enemy Movement (EQS) (11:31)
  • Start
    Taking Cover (EQS) (5:49)
  • Start
    Player Health (11:41)
  • Start
    Player Down/Loss (7:44)
  • Start
    Shooting Back! (14:25)
  Action Mechanics (1 hours 53 minutes)
Available in days
days after you enroll
  • Start
    Introduction (0:49)
  • Start
    Setting Up Our Sequence (10:49)
  • Start
    Controlling Actors in Sequencer (10:51)
  • Start
    Updating Our Boulder (9:45)
  • Start
    Setting Up the Second Sequence (9:16)
  • Start
    Triggering Our Sequence (9:04)
  • Start
    Starting Our QTE (10:46)
  • Start
    QTE Interaction (8:30)
  • Start
    Animation Retargeting (11:49)
  • Start
    Animating Our Success Sequence (13:37)
  • Start
    Saving/Loading Our Game (Checkpoints) (12:21)
  • Start
    Updating Our Crouch Animations (5:26)
  User Interface and Packaging (1 hours 26 minutes)
Available in days
days after you enroll
  • Start
    Introduction (0:51)
  • Start
    Setting Up Our Crosshair (8:19)
  • Start
    Setting Up Our UI (10:34)
  • Start
    Player and Enemy Health Bars (11:42)
  • Start
    Creating a Main Menu Scene (13:45)
  • Start
    Input Methods (13:45)
  • Start
    Optimization and Scalability (13:05)
  • Start
    Packaging Your Game (5:38)
  • Start
    Wrap Up (8:29)
  More To Come (0 hours 0 minutes)
Available in days
days after you enroll
  • Start
    More To Come

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Get started now!