Blender Animation & Rigging: Bring Your Creations To Life

Learn To Rig And Animate Models And Characters In Blender. For All Skill Levels. Blender 4 Compatible. EARLY ACCESS!

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Blender Animation & Rigging: Bring Your Creations To Life

Learn To Rig And Animate Models And Characters In Blender. For All Skill Levels. Blender 4 Compatible. Early Access.

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Want to create amazing animations, just like you see on your favourite game characters?

In this course, you’ll bring your creations to life and learn how to rig and animate models and characters.

While the course is mainly character focused, the principles and tools you learn can be applied to animate anything in Blender.

By the end of the course you’ll be able to rig and animate characters ready for game engines, or anything else you want to use them for!

  • Understand the basic and important principles of rigging and animating
  • Start with a basic character rig, then more complex rigging and tools
  • Rig characters with basic and automated advanced rigs
  • Create simple & expressive animations
  • Learn principles and how to create actions for your characters like run cycles and attack animations.
  • Create character animations quickly and easily that are ready for game engines
  • We’ll also show you how to export and have these working in game engines!

Plus you get the added bonus of seeing Grant acting out all these animations as a template for the movements :-)

The course is Blender 4 compatible, and will be updated if there are any changes to the way things work in Blender 4.1.

Perfect if you have a basic/reasonable understanding of the Blender interface (so at least a few hours of modelling and using blender under your belt) and also if you want to create animations for your games and game characters.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

So what are you waiting for? Dive in now and start animating!


Your Instructor


Grant Abbitt
Grant Abbitt

Grant first started learning Blender back in the late 90’s. He ran a small film company and found the software ideal for some motion graphics work he needed.
He went into teaching as a backup option for when the film work was not so regular. The teaching gradually took over, and he's now been teaching for around 15 years. He moved into teaching game design 6 years ago, which rekindled his excitement for 3D animation. He then began to pick up freelance work and created his YouTube channel Gabbitt Media.
Since then his channel has grown to over 370,000 subscribers, and he's worked on many interesting projects from engineering to 3D printing and creating game models for Atlas Empires.
Now he's here with the GameDev.tv team making courses, and sharing his passion with the community.


Course Curriculum (8+ hours)


  Introduction & Setup (1 hours 4 minutes)
Available in days
days after you enroll
  • Start
    Introduction to the course (2:16)
  • Start
    Understanding Keyframes (8:24)
  • Start
    Community & Support (1:33)
  • Start
    Timeline & Record Button (9:28)
  • Start
    Animating Colours (6:36)
  • Start
    Rendering Animations (11:19)
  • Start
    Intro to the Graph Editor (7:41)
  • Start
    Interpolation (7:35)
  • Start
    Handle Types (9:35)
  Rigging Basics (1 hours 30 minutes)
Available in days
days after you enroll
  • Start
    Section Intro: Rigging Basics (0:47)
  • Start
    Understanding Parenting (12:07)
  • Start
    Deadly Trap Animation (9:39)
  • Start
    Bone Basics (7:42)
  • Start
    Rigging with Bones (7:22)
  • Start
    Deadly Snake Animation (9:12)
  • Start
    Rigging & Weight Painting a Leg (12:40)
  • Start
    Animating with FK (8:30)
  • Start
    Rigging IK (8:03)
  • Start
    Animating an IK Leg (4:04)
  • Start
    Creating IK & FK Arm Rigs (6:43)
  • Start
    Animating IK & FK Arms (3:35)
  Basic Human Rig (0 hours 52 minutes)
Available in days
days after you enroll
  • Start
    Section Intro: Rigging Basics (0:41)
  • Start
    Base Character Rig (10:48)
  • Start
    Complete Rig (11:08)
  • Start
    Parenting & Weights (9:39)
  • Start
    Basic Standing Pose (9:08)
  • Start
    Posing Characters (11:31)
  Rigify (1 hours 5 minutes)
Available in days
days after you enroll
  • Start
    Section Intro: Rigify (0:42)
  • Start
    Blender 4 Updates (2:45)
  • Start
    Positioning the Rigify Rig (12:41)
  • Start
    Creating & Parenting the New Rig (12:34)
  • Start
    Editing the New Rig (7:34)
  • Start
    Weight Painting (9:11)
  • Start
    Run Cycle Part 1 (10:26)
  • Start
    Run Cycle Part 2 (9:50)
  Animation Principles (1 hours 8 minutes)
Available in days
days after you enroll
  • Start
    Section Intro: Animation Principles (0:51)
  • Start
    Rig & Skin Benny the Bean (8:07)
  • Start
    Wobble Actions (8:12)
  • Start
    Looking Left & Right (7:47)
  • Start
    Shocked and Stretched (7:57)
  • Start
    Look Around Then Shocked (9:38)
  • Start
    Follow Through & Overlap (6:22)
  • Start
    Anticipation & Jump (9:51)
  • Start
    Long Jump (9:36)
  Character Animaton (1 hours 53 minutes)
Available in days
days after you enroll
  • Start
    Section Intro: Character Animation (0:29)
  • Start
    Simple Idle Animation (9:44)
  • Start
    Idle & Look Around Part 1 (9:20)
  • Start
    Idle & Look Around Part 2 (12:51)
  • Start
    Holding the Sword (6:47)
  • Start
    Pose Library (6:22)
  • Start
    Idle - Holding Weapon - Setup (12:16)
  • Start
    Idle - Holding Weapon - Complete (8:48)
  • Start
    Thrust Attack - Part 1 (12:37)
  • Start
    Thrust Attack - Part 2 (11:09)
  • Start
    Thrust Attack - Part 3 (8:22)
  • Start
    Double Swipe Attack (14:35)
  Exporting (0 hours 35 minutes)
Available in days
days after you enroll
  • Start
    Section Intro (0:48)
  • Start
    Tidying Up Actions (6:09)
  • Start
    Exporting FBX’s (6:12)
  • Start
    Importing into Unity (6:37)
  • Start
    Importing All Actions (4:15)
  • Start
    Fixing Action Issues (10:49)
  • Start
    Final Thoughts (0:31)

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Get started now!