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Unity Shader Graph: Create Procedural Shaders & Dynamic FX
Introduction & Setup
Welcome to the Course (2:03)
Installing Unity (6:59)
My First Shader (15:00)
Community & Support (1:32)
Accessing Our Projects (4:38)
Scrolling UVs (8:34)
Sub Graphs (6:57)
Wind
Section Intro - Wind (0:41)
Simple Displacement (11:38)
Normal Displacement (8:15)
Linear Waves (14:03)
Noise Displacement (10:37)
Wind (12:26)
Advanced Wind (8:15)
Fire & Smoke
Section Intro - Fire & Smoke (0:38)
Fire (12:03)
Moving Fire (9:03)
Smoke (6:56)
Embers (11:24)
Pulsing and Masking Embers (9:27)
Considering Different Input Geometry (6:54)
Moss
Section Intro - Moss (0:40)
Moss (11:26)
Triplanar Mapping UV (9:24)
Directional Moss Accumulation (3:36)
Snow
Section Intro - Snow (0:54)
Snow (7:22)
Height Deformed Snow (4:14)
Dynamically Deformed Snow (16:08)
Sparkling Snow (8:24)
Water
Section Intro - Water (0:48)
Two-Color Depth Fade (7:14)
Foam (5:52)
Refraction (6:59)
Noisy Normals (4:54)
Simple Wave Displacement (5:14)
Noise Wave Displacement (5:03)
Making it all Look Good (16:02)
Course Wrap-up (1:11)
Welcome to the Course
Chris Kurhan gives you a warm welcome and an overview of what will be covered in this course.
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