Autoplay
Autocomplete
Previous Lecture
Complete and continue
Unity Turn Based Strategy: Intermediate C# Coding
Introduction & Setup
Promo (2:35)
Welcome To The Course (6:23)
Community & Support (1:40)
Set Up Unity & VS Code (10:20)
IntelliSense Issues?
Reminder Of C# Fundamentals (15:02)
Accessing Our Projects (4:38)
Project Setup (7:56)
Render Pipeline and Assets (5:43)
Post Processing (12:37)
Unit Movement and Selection
Intro - Unit Movement and Selection (1:10)
Unit Base Setup (8:11)
Unit Move (8:01)
Mouse Raycast (7:59)
Mouse World Position (12:04)
Public vs SerializeField Private (6:15)
Unit Click to Move (3:06)
Unit Animations Setup (5:22)
Unit Animator (15:48)
Unit Animator Parameters (7:17)
Unit Rotate when Moving (5:10)
Unit Selection (14:10)
Unit Selected Visual, Events (10:44)
Unit Selected Visual, Singleton (9:10)
Grid System & Camera
Intro - Grid System and Camera (0:52)
Grid System Design (3:54)
Grid System (13:45)
Grid Object (8:57)
Grid Object Debug (6:25)
Level Grid (19:17)
Cinemachine (6:18)
Camera Move and Rotate (6:20)
Camera Zoom (14:19)
Actions & UI
Intro - Actions and UI (0:48)
Move Action (12:27)
Move Action Validate (10:49)
Grid Visual (15:05)
Base Action Class (13:37)
Single Active Action (11:50)
UI Setup (2:36)
Unit Action System UI (17:06)
Click UI to Select Action (9:45)
Generic Take Action (11:23)
Selected Action UI Visual (7:57)
Action Busy UI (6:46)
Action Points (13:20)
Turn System (15:57)
Enemies & Combat
Intro - Enemies and Combat (0:59)
Enemy (12:58)
Shoot Action (22:05)
Unit Animator (8:16)
Shooting Bullet Visual (20:51)
Health System (7:52)
Ragdoll (15:41)
Unit World UI (15:55)
Action Camera (14:54)
Grid Visual Colors (17:50)
Enemy AI Basic (17:11)
Enemy AI Complex (18:22)
Pathfinding
Intro - Pathfinding (1:01)
C# Generics (8:47)
Grid System Generics (6:27)
Pathfinding Overview (4:47)
Pathfinding Script (12:17)
Pathfinding Implementation (30:18)
Pathfinding Obstacles (12:45)
Level Design (15:40)
Unit Move with Pathfinding (17:31)
Polish
Intro - Polish (1:24)
Screen Shake (9:14)
Grenade Action (13:09)
Grenade Visuals (16:58)
Destructible Crate (7:55)
Destructible Crate Parts (12:03)
Sword Action (18:29)
Interact Action (16:44)
Interface IInteractable (12:06)
Input Refactoring (8:49)
Input System (15:42)
Final Level (4:17)
Congratulations! What’s Next? (1:41)
Bonus: Hex Grid System
Intro - Hex Grid System (1:00)
Hex Grid System Design (3:42)
Hex Grid System Implementation (11:13)
World Position to Grid Position (13:44)
Hex Grid Pathfinding (10:59)
Bonus: Multi-Floors
Intro - Multi-Floors (1:13)
Multi-Floors LevelGrid (16:54)
Multi-Floors GridSystemVisual (4:48)
Multi-Floors Pathfinding (14:41)
Multi-Floors Pathfinding Links (15:15)
Multi-Floors Jump-Fall Animation (17:15)
Multi-Floors Shoot Action (4:48)
Multi-Floors Visibility (10:51)
Multi-Floors Visibility Colliders (9:42)
Multi-Floors Done (1:58)
Extras
Downloads
Render Pipeline and Assets
Lecture content locked
If you're already enrolled,
you'll need to login
.
Enroll to Unlock