Autoplay
Autocomplete
Previous Lecture
Complete and continue
Unity Visual Scripting: Learn Programming The Easy Way
Introduction & Setup
Promo Video (2:09)
Welcome To The Course (1:11)
Installing Unity (4:58)
Introducing Unity (13:11)
Introducing Bolt (11:39)
Community & Support (1:40)
Accessing Our Projects (4:38)
Microbe Mayhem
Section Intro - Microbe Mayhem (1:00)
Project Setup (10:53)
Using the Transform Tools (10:26)
Using Graph Variables (10:39)
Basic 2D Movement (11:58)
Smooth Movement (11:11)
Using Delta Time (9:55)
Using Input: Get Axis (9:14)
Normalizing Movement (5:10)
Introducing Collision (10:18)
Using Trigger Colliders (9:41)
Using Object Variables (9:56)
Introducing Conditionals (10:37)
Creating a New Enemy (8:51)
Using Random: Range (7:33)
Making a Cooldown (11:20)
Wrap Up - Microbe Mayhem (0:54)
Arrows Away
Section Intro - Arrows Away (1:06)
Game Design - Arrows Away (6:30)
Project Setup (10:30)
Rigidbody Movement (12:31)
Finishing Player Movement (8:05)
Camera Setup (11:03)
Rotating The Camera (11:24)
Using Mathf: Clamp (6:01)
Adding A Reticle (12:37)
Introducing Prefabs (12:16)
Instantiating An Arrow (12:18)
Adding Force To Arrows (8:56)
Hiding The Cursor (6:02)
Managing Arrow Instances (8:49)
Using Null Checks (6:18)
Making The Targets (10:17)
Creating The Environment (11:45)
Scoring Points (10:37)
Hitting The Bullseye (7:59)
Making A Particle Effect (9:53)
Triggering A Particle Effect (4:50)
Adding Player Score (12:31)
Displaying Player Score (10:52)
Charging Up Arrows (10:22)
Clamping Arrow Power (5:46)
Using A Slider (13:33)
Setting Flight Orientation (8:52)
Fixing The Launch Rotation (6:19)
Decreasing Arrow Power (12:38)
Adding A Timer (12:25)
Making A Game Over Panel (11:17)
Finishing The Game Loop (10:21)
Wrap Up - Arrows Away (0:58)
Icy Ascent
Section Intro - Icy Ascent (0:47)
Icy Ascent - Game Design (8:02)
Project Setup (12:25)
Using Sorting Layers (10:16)
Introducing Sprite Shapes (10:27)
Refining Sprite Shapes (8:55)
Using Edge Colliders (10:11)
Setting Up The Player (7:27)
Making Player Animations (9:38)
Using The Animator (12:52)
Setting Up The Input System (11:36)
Introducing State Graphs (12:09)
Activating Player Animations (12:22)
Horizontal Player Movement (11:39)
Refining Player Movement (7:53)
Flipping The Player Sprite (6:57)
Making The Player Jump (10:28)
Refining The Jump (9:09)
Adding A Jump Animation (10:23)
Smoothing The Transitions (9:55)
Cinemachine Follow Camera (9:11)
Adding A Camera Confiner (10:50)
Setting Up Moving Platforms (11:43)
Finishing Moving Platforms (11:00)
Adding A Ground Check (10:18)
Adding A Fall State (10:31)
Improving The Landing (12:28)
Setting Up Hazards (12:21)
Snowman Enemy States (11:02)
Adding Snowman Projectiles (12:49)
Changing Snowman Direction (11:17)
Fixing Movement Bugs (11:54)
Finishing The Death State (13:16)
Adding Snow VFX (11:23)
Finishing Game VFX (11:59)
Decorating The Level (8:45)
Creating Parallax Effect (12:32)
Making The Game Loop (13:04)
Wrap Up - Icy Ascent (1:06)
Making The Targets
Lecture content locked
If you're already enrolled,
you'll need to login
.
Enroll to Unlock